NORA
A Support System Game for Depression
Level 4 - Doctor (Optional)
Symptoms:
Refusal, fatigue, loss of interest, slowness, aversion to food
Candy Color:
Blue
Theme:
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The duty of a psychologist is not so much to cure the patient as to guide them on how to heal themselves. A scientific approach can assist in helping patients escape their difficulties. Introduce different therapeutic methods and provide education.
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Empathy is important.
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A reveal of Nora’s experience and journey with depression.
Art Style:
Blue tone, modern technology style, hospital scenes
Key Game Mechanic:
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Detective exploration and decryption to uncover Nora's story background
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Simulation gameplay to treat Nora's physical condition with different therapies, completing sanity and health values (Third-person perspective following the player character)
Playthrough:
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Initial Dream Sequence:
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Player enters this chapter as Nora's former primary psychiatrist, Henry. At this point, Nora has been hospitalized due to a serious illness, displaying physical discomfort and slowness.
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Exploration:
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Player explores the entire medical facility to find clues to understand Nora's real-life story.
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Simulation Gameplay:
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Simulation gameplay: Nora has Sanity (San) and Health values in this chapter. Initial values are San=10 and Health=20. Player needs to help Nora improve these values through simulated experiences, aiming for values greater than 80. This will enable Nora to sign a discharge agreement. The discharge agreement and the research institute's gate will serve as the key and lock for this chapter.
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Simulation Experiences:
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Ensuring Nora's three daily meals, completing appropriate physical examinations, and engaging in various activities for different therapeutic methods, such as reading storybooks to children and participating in sports.
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References

References