NORA
A Support System Game for Depression
Level 3 - Pet (Optional)
Symptoms:
Vulnerable, sensitive
Candy Color:
Green
Theme:
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Companionship is not limited to people; pets and plants can also provide support.
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Vulnerable patients become more responsible when encountering life forms more fragile than themselves. Helping others and facing the process of separation makes one stronger.
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Realizing the uneven starting points of life, some are born with disabilities, while others experience hardships later in life, varying from person to person, each facing their own challenges.
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The religious concept that suicide is not allowed.
Art Style:
Green tone, fantasy forest style
Key Game Mechanic:
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Level-based interaction with 7 NPCs
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Time loop setting, adding an exploration time bar, tasks reset every 7 days
Playthrough:
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Initial Dream Sequence:
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The player embodies Nora's pet cat, Momo, and enters a magical forest scene to explore. During the exploration, Nora, who is normally afraid of unfamiliar environments, anxiously seeks out Momo. Upon finding Momo, she begins to self-soothe and strives to become braver.
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Unlocking Totems:
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Unlock the totems on Momo (In this dream, Momo will be the key to this level).
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Interacting with NPCs:
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Nora and the player will encounter 7 different NPCs (anthropomorphic forms): each person is constantly experiencing trials in a 7-day cycle.
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Facing Symbolic Messages:
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During the exploration and completion of tasks, the player and Nora encounter many symbolic messages, telling them that suicide is not acceptable in religion and will lead to hell.
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Helping NPCs:
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The player and Nora need to help the NPCs through their respective trials. After helping each NPC complete their task, Momo's form will evolve. After completing the tasks of all 7 NPCs, Momo will evolve into the form of a great angel, bidding farewell to Nora in a beautiful way, also symbolizing the end of Momo's life.
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Evolving Momo:
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The player (Momo) is carried by Nora out of the door of this dream. (In the following chapters, Nora will always wear a badge with the image of an angelic cat.)
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Time Loop Mechanic:
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7-day time and task reset setting: The player will help NPCs complete tasks in a 7-day cycle. If the tasks are not completed within 7 days, the NPCs who have completed their tasks will start new tasks as the trials of the next life (Momo's evolution will not be reset, so the new tasks can be considered extra credit to achieve other achievements), while NPCs who have not completed their tasks will repeat the previous 7-day tasks. There will be a time UI display in the upper right corner of the game interface, and after 7 days, the time will reset.
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References