NORA
A Support System Game for Depression
Level 2 - Family
Symptoms:
Anger, irritability, self-harm emotions
Candy Color:
Red
Theme:
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Patience: Understand and guide the patient with patience. Many scars are hidden and not visible; it’s important to actively listen, have patience to discover, tolerate, and protect.
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Don't seek treatment in a hurry, which may cause more harm than good.
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Guidance and Cooperation: Parents need to work alongside their child, striving together to create the most suitable environmental conditions.
Art Style:
Red tone, fallen city style
Key Game Mechanic:
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Battle system, fighting with monsters
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Cooperation system, players as Nora's father Dan, fighting together with Nora
Playthrough:
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Initial Dream Sequence:
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Player enters the dream, experiencing a monster attack as father Dan, saved by Nora and taken back to the living area.
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Current Situation Explanation:
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Nora informs about the current situation: they live inside walls, outside a huge monster (Nora's embodiment of self-harm and irritability) is attacking the city. Legend says only by finding Seedlings of Life and unsealing city gates can the monster be defeated.
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Unlocking Door Locks:
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Player unlocks door lock locations in this dream, unlocks the album of Seedlings of Life.
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Trial and Error Exploration:
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Due to limited descriptions of Seedlings in legend—some say in a treasure chest, others say on a cliff edge—player and Nora need constant trial and error in exploration. Well-intentioned player encourages Nora to keep trying to unlock, but each failed attempt harms Nora instead. Good intentions backfire.
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Dealing with Frustration:
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Nora loses patience with repeated attempts, emotions fluctuate, sometimes lashing out at the player. For example: "I don't even care about myself anymore, why do you think I would care about others?"
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Injury and Recovery:
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In one escape from a monster chase, Nora gets injured while protecting the player. The player encourages Nora, saying she is much stronger and better than before. However, injured Nora responds with only "it hurts," and the two exit the hiding tree hole, entering a magically misty place.
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Understanding Efforts:
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In the mist, player and emotionally low Nora wander to a rock with murals. Inspired by murals, player understands efforts against enemies are not enough with only one side; trust must be given to the other side for progress. Player also has the opportunity to have a heart-to-heart with Nora, patiently listening to her pain and doubts.
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Finding Seedlings of Life:
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Exiting the mist, player and Nora return to the hiding tree hole and discover Seedlings of Life (a small sapling with a bent trunk, protected by a scarred tree hole).
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Cooperative Battle:
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Player and Nora fight side by side, cooperating to bring Seedlings of Life to the city gate lock, unlocking the mysterious seal. Vines from the seal spread like a mother, enveloping the monster outside the city gate, which finally reopens.
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Level 2 Design


References